#pragma once

#include "Defines.h"

//a simple class to hold the details for each segment of the snake
class SnakeSegment
{
public:
	int m_x, m_y, m_direction;
	SnakeSegment() {m_x = 0; m_y = 0; m_direction = DIRECTION_RIGHT;}
	SnakeSegment(int a_x, int a_y, int a_dir) {m_x = a_x; m_y = a_y; m_direction = a_dir;}
};